Snapchat user base hits 229 million, shares up 20%
It launched five new games globally, the most in any quarter since launch. "Communication with friends increased by over 30 per cent in the last week of March compared to the last week of January, with more than a 50 per cent increase in some of the geographies that were most impacted," with COVID-19 pandemic.The company said that given the uncertainties related to the ongoing COVID-19 pandemic and the rapidly shifting macro conditions, it will not provide expectations for revenue for the second quarter of 2020.
--IANS na/